Sunday, October 4, 2009

World of Goo

Now, before I start, let me clarify that World of Goo is actually a pretty good game. The puzzles are well put together and often have reasonably easy solutions, the soundtrack is brilliant, and it's got a charming feeling to it.
Having said that...

World of Goo: A review
So, I've been playing with World of Goo for a while, and I have to say first impressions where good. The puzzles where easy enough to understand, and the ever mysterious and (in my mind, anyway) morally ambiguous Sign Painter was a joy to read. His signs, that is.
But then I got to Fisty's Bog, and I discovered the true meaning of skill.
The idea behind Fisty's Bog is you have to build a bridge out of, you guessed it, Goo, to get across to the pipe to suck your remaining goo balls into. The fatal problem with this is that the floor is covered in spikes. No problem, you say to yourself, I'll just put these handy balloons to keep it from doing that, which would be fine if the ceiling wasn't covered with spikes as well. It's an uphill battle of balance, trying to make the bridge heavy enough so that the balloons can lift juuuuuust enough so that the bridge doesn't fall onto the spikes below, or the balloons don't fly into the spiky ceiling. I was nearly ready to give up when I finally got the bastard to work. Strangely the levels after it, even until the factory stage, are all pretty easy.
I say 'until the factory stage', because Mr. Fisty makes his debue again, only this time it seems the Scourge got him and now he's undead. The level is annoyingly tedious, and I ended up skipping it, so a little scaling back in difficulty would have been nice.

That's about the only criticism I could find for World of Goo. Obnoxiously difficult levels, and they're all few and far between. It's hard to find problems with a deceptively simple indie developed puzzle/platformer game, because there's really not a lot you can say about it. There's no dreadful voice acting, unless you count the goo balls themselves which sound like a bunch of extremely verbose mice huffing helium, there's no unnecessary RPG elements, and the soundtrack is brilliant, so you can't attack that.

Speaking of which, the soundtrack is probably my favourite part of the game. Masterfully composed, and some tracks remind me of Hanz Zimmer's works, Pink Floyd, the Toys movie soundtrack, and a few other's which I can't place.

Unfortunately, in some places, it's all let down by the occasional god awful level that makes you want to go to 2D BOY and ram the game disk up their @$#, but if you can look past that it's a charmingly creative game and I would heartily recommend it to anyone who isn't afraid of change from all the mainstream FPS games we see clogging the market.

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