Sunday, May 16, 2010

Intermission: 'Sydney Shark'

Newgrounds disappointed me with Coil the other day, a game that's main feature is not telling you how to play the bloody thing or giving any hints as to your motivation for wanting to play, which is pretty high up on the list of stupid game design decisions.

But Sydney Shark is a pretty damn good game. For one, unlike Coil, it's, you know, an actual game. And it tells you how to play it.

Sydney Shark is based on Miami Shark, a game made by the same guys. Both games had you play a shark (literally), cruising down one of the beaches or an extremely long dock in Miami causing all sorts of mayhem.

At first, the game was too fast paced for me. The shark screamed through the water very quickly, so it was hard to do any of the mayhem the game wanted me too.

But the antithesis of the game for me was when I discovered the best way to get points.
If you dive to the very bottom of the screen, you can rocket up out of the water. This is useful for taking out some of the larger boats, but it's main porpose is to (and I hope your ready for this) let you grab onto the wheel of a Boeing 747 and, through sheer strength and willpower along (plus the rapid tapping of the down arrow key) pull it into the water.

yeah you heard me. And that's just one of the 10 aircraft you can do this with. You can bring ruin to great vehicles such as the Concorde, the Space Shuttle, and an Apache just to name a few.

And Sydney Shark expands on that. You get a new selection of planes to destroy, including an Airbus A380, a Zeppelin, a 'Crocodile Jet' and a UFO. Plus, you can eat the heads of horses that pass by occasionally in big boxes (presumably to annoy the local mafia) and best of all, you can latch onto a Soviet nuke and blow the place to smithereens, where it cuts to an astronaut watching that part of Australia be obscured by a nuclear mushroom cloud.

It's high octane, pure liquid fun from start to finish.
You can find the game here.

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