Wednesday, April 14, 2010

Werewolf: Transylvania

Most of you who wander around Warcraft III's Battle.net frequently have probably come across a game called Werewolf: Transylvania.

Probably the best game I've ever played that came from the bowels of that cesspool.
Alright, it isn't a cesspool. But 80% of it's users make it look like one. That's no fault on blizzard's part, it's the users; /b/ (or 4chan) mentality.
[/b/ is located on the very, very bottom of the internet barrel.]

ANYWAY, that's another post.

So, Werewolf. The deal is your a villager. You run around, build your little village, take up one of the money making professions (or all of them), and generally try to stay out of the way of the wild animals.
This all changes for one poor bastard in the first night, because he turns into a Werewolf.

As a Werewolf, you have no friends. You maim, slaughter, and kill your way through the night, silently hopeing you don't run into any villagers that can potentially call you out.
During the day, you revert back to your villager self.

It's a game of deception - you have to be smart about how you play being a Werewolf, because if your not than your going to be hunted down and killed.
As a Werewolf, you prowl the forest, searching for a careless villager or the next bag of free XP known as wild animals.

You're a hell of a lot stronger in your Werewolf form, able to take a good 4 times the punishment of your villager self.

As a villager, on the other hand, it's your job to stay alive. Hiding from the wolf becomes the priority at night, unless you have a massive entourage of guards. If you do have an enormous pile of surplus soldiers it's your job to hunt the Werewolf down and slay him before the ravenous bastard gets too strong and turns the tables on you.

When you die, your base dissapears and you get turned into a ghost. You must possess something living and wait for it to die (I think, maybe it happens after a short period of time) and respawn you as a zombie.

Zombies never die - they just sort of come back to life on some random place inside the map. They loose health and must regain it by eating corpses.
They can be a real nuisence to you. While they are initially allied with the villagers, the zombified player at this point is usually mean spirited and embittered (because he's not really playing anymore, he's just limping around as a zombie), and will start attacking you.

Originally, I thought it was because the player was, or was being, a dick. But after becoming a zombie time and time again, you really don't have anything else to lose by killing another player.

The map itself is very well made - the autumn forest is big and sprawling, and it has enough places on the map (like the corrupted forest, the pirate sea and the town to name a few) to make it interesting.


I had a topic here somewhere.
Since I can't remember it, I'll give you players a few tips.

- Fishing makes a hell of a lot of money, and is way safer than hunting. You just need a lot more patience.
- As a Werewolf, wild animals (all of them, even racoons and rats) give you XP. Find as many as you can before tackling a human base, but don't take too long doing it.
- Farming can be useful as a secondary or contingency money making profession, but I wouldn't have it as my main.
- Werewolves can get an ability that can ping (ie find your location on the minimap) villagers at level 6, so it's best to hide him in your tent/farm/plantation just before nightfall.
- It's better to uncover the Werewolf in his villager form than to take him head on in Werewolf form. Once you know who it is, you can leave his base in ruins and tear him to shreds.
Provided he doesn't do that to you first.

I suppose by now you'll want to at least give it a shot. Or, you're having trouble finding a game.
In Bnet chat, type '/whois WereBot'. That'll give you the name (which is always 'Werewolf Trans #[number]) of the current game being hosted.*

*I was totally not paid to say this.

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