Tuesday, April 27, 2010

St-t-t-tarcraft II

Sometime this month [having lost all sense of time I cannot remember when exactly] I preordered the special edition of Starcraft II.

SC II: Special Edition comes with many fun features.
- Developer commentary : always get these wherever I can.
- Soundtrack : always good when I get one of these.
- Art book : The artists at Blizzard do a damn good job.
- Flash Drive : complete with SC and Brood War, not that any self respecting Starcraft fan would need but hey, you know. Good to have a second copy.
- Exclusive DLC : DLC? Or just maps? Either way, I'm all for it.
- WoW vanity pet [pic] : "So, my engineer had this brain wave last night..."

Unfortunatly, even though the game is on the 'coming soon' shelves at my prefered game store, the clerk suggested that it would be released november. Frankly, I wouldn't take that with any shred of truth, primarily due to "Spore syndrome", where a game is overhyped and overhyped and then not released for, what, six years, and then everyone gets angry.

But since it won't be in my loving embrace for a while now, they've decided to give me a key for the SC II Beta, which I'm sure will tide me over.

Sick

I bid everyone greeting from 6:20 in the morning.

I've been sick - rather, generally out of it - ever since the 48 Hour Film Festival in which I helped Team Nitro [Nitro Media?] make their film.
Well, I took part in the process of helping. Really, the only thing I operated was the clapper board.
But still, you know. That's... a somewhat important roll.

Anyway.

Now I've moved into the 'cough' stage of the illness, which feels like someones taken a rusty angle grinder and unceremoniously shoved it down my throat.
And most of the time I sound like an angry seal.

Thursday, April 22, 2010

Webstock, day one

Funny story that goes along this post.

So, I'm walking back from Webstock 2009 to the train station when a rip in time and space opened up before me. It swallowed me up and I was sent to a surreal nightmarish world where I had to answer questions in order to get home. The more questions I got right, the more likely the reality I would return to when this was all over would be the reality I was most used to.

The man said I got 99% of it right. That's pretty good, I told myself, stepping through the portal. And there I was, back in the real world.
Only now, nobody I know speaks mandarin. Not even the mandarinese.

The point I'm trying to get across is that, to me, today is the day after the conference, even though it's two months later according to the calender.
Unfortunatly, some of the finer details have escaped me. I still have an abundence of notes though, and I remember most of it.

So. Here we go.


DAY ONE

Day one started out a little slow for me. I wasn't paying attention to the speakers, more taking everything in about webstock - the venue, the people, the free food... everything.
I didn't get much out of the first two speakers, who were Scott Thomas and Brian Fling.
Then we broke for free food. Not brilliant, but not bad either.

Lisa Herrod seemed a tad on the emotional to me. Her part was supposed to be about 'Designing for diversity', or designing for the crippled/blind/deaf/etc. And I don't think she limited it to web design, either.
I wasn't paying that much attention to her either, mainly because she came across as an angry woman with a chip on her shoulder the size of texas.

Oh, but then we got to the one by Ben Curveny - Off the Grid, it was called.
Wasn't that fun.
There was more gardening metaphors than a green thumb conference. It's like he honestly didn't know quite what to say, because he kept talking about soil and plants and greenhouses and plants and... ugh.
I can't say it was all bad, though. He did give me one idea, and that's for a game that's completely ruled by what the player does, even if the player doesn't quite realize it. 'Adaption through user response' was the words he used to inspire this concept.

Then we got to Shelly Bernstien - Fostering Personal Connection to Place, and she was great.
It felt like she was actually talking to the audience rather then telling us something, her topic - the Brooklyn Museum and the way they interacted with their community was really interesting.

Jeff Atwood (StackOverflow) I didn't get much out of.
I took his Work vs work speech to heart, though. Work = something you have to do, because your boss tells you, and you usually get paid for it.
work = something you want to do, and it's usually unpaid.

I completely missed Regine Debatty's speech (Please don't let it be interactive). Not because it was uninteresting, just...
Alright. I personally didn't find it interesting.
I'm pretty sure she was the speaker with the french accent.

Then we get to the end of the day, and Rives appears.
I never really saw him coming. He was like a cake at the end of a day of mains at a restaurant, some great, others not. But somehow, the cake made up for all the ones that wern't so good.
If he was a class in an RPG, I'd give his a fancy name like Wordcrafter. He read us this poem - and I'm pretty sure it was 'Kite' - and it was just awesome. The lyrics, delivery, everything - just awesome.
I should also mention that this peom went on for half an hour. Yeah, you heard me. This guy kept a poem going for a solid half hour.


The day for me was a bit of a bust. To be brutally honest, I had no idea what I was going into, and didn't come properly prepared or equiped. There were only two or three speakers I really got something out of.

I was a bit worried that the next day was going to be the same - only a few people that caught my interest.

Tuesday, April 20, 2010

I've hit the wall

Seriously.
I got to sleep at about midnight and woke up at 3:30 in the morning today, which I didn't even know existed.

I tried to do work (maths, english, anything) but just couldn't bring myself to do so. Not today.


So. That being the case, let's talk about the lesbian scene in Mass Effect between female Shepard and Liara T'soni.

I remember reading somewhere that there was a massive media outcry about the sex scenes in Mass Effect. I didn't care at the time though, because ME was only availible for the Xbox back then.

But I did eventually get my hands on ME on Steam. My second time playthrough I decided to do a female Shepard, soldier, paragon, and get it on with Liara.

It was an arguous journey. You only get the sex scene when you enter the point of no return with the storyline, which means it's pretty much mission quests from there on out.

That meant I spent about, in total, 6 hours or so getting to the sex scene point. That's quite a long time just to get to that point, considering I could have just Youtube'd it.
But I didn't want to. No, I wanted to actually experiance it in game.

For all you people who have always wondered byt never actually seen it, the brief description of the actual 'sexual content' in this clip is about 8 seconds of bare ass.
Over the course of the entire scene, which was roughly 30 seconds.
Including both characters.

It was about as child corrupting as a wristwatch.

Oh sure, both were clearly naked. But there was a blur on the whole screen and you never got the see the front of anything, save for the faces.

And due to the Mass Effect graphics, it was about as sexy to me as a painting of a USB port.

I guess what I'm trying to say is if you are an adolescent male and really want to see the so called "super explicit sex scene", then watch it on youtube and save yourself a good 5 hours faffing around, and that isn't counting any side quests you might want to do, which you most likely will.

Wednesday, April 14, 2010

Werewolf: Transylvania

Most of you who wander around Warcraft III's Battle.net frequently have probably come across a game called Werewolf: Transylvania.

Probably the best game I've ever played that came from the bowels of that cesspool.
Alright, it isn't a cesspool. But 80% of it's users make it look like one. That's no fault on blizzard's part, it's the users; /b/ (or 4chan) mentality.
[/b/ is located on the very, very bottom of the internet barrel.]

ANYWAY, that's another post.

So, Werewolf. The deal is your a villager. You run around, build your little village, take up one of the money making professions (or all of them), and generally try to stay out of the way of the wild animals.
This all changes for one poor bastard in the first night, because he turns into a Werewolf.

As a Werewolf, you have no friends. You maim, slaughter, and kill your way through the night, silently hopeing you don't run into any villagers that can potentially call you out.
During the day, you revert back to your villager self.

It's a game of deception - you have to be smart about how you play being a Werewolf, because if your not than your going to be hunted down and killed.
As a Werewolf, you prowl the forest, searching for a careless villager or the next bag of free XP known as wild animals.

You're a hell of a lot stronger in your Werewolf form, able to take a good 4 times the punishment of your villager self.

As a villager, on the other hand, it's your job to stay alive. Hiding from the wolf becomes the priority at night, unless you have a massive entourage of guards. If you do have an enormous pile of surplus soldiers it's your job to hunt the Werewolf down and slay him before the ravenous bastard gets too strong and turns the tables on you.

When you die, your base dissapears and you get turned into a ghost. You must possess something living and wait for it to die (I think, maybe it happens after a short period of time) and respawn you as a zombie.

Zombies never die - they just sort of come back to life on some random place inside the map. They loose health and must regain it by eating corpses.
They can be a real nuisence to you. While they are initially allied with the villagers, the zombified player at this point is usually mean spirited and embittered (because he's not really playing anymore, he's just limping around as a zombie), and will start attacking you.

Originally, I thought it was because the player was, or was being, a dick. But after becoming a zombie time and time again, you really don't have anything else to lose by killing another player.

The map itself is very well made - the autumn forest is big and sprawling, and it has enough places on the map (like the corrupted forest, the pirate sea and the town to name a few) to make it interesting.


I had a topic here somewhere.
Since I can't remember it, I'll give you players a few tips.

- Fishing makes a hell of a lot of money, and is way safer than hunting. You just need a lot more patience.
- As a Werewolf, wild animals (all of them, even racoons and rats) give you XP. Find as many as you can before tackling a human base, but don't take too long doing it.
- Farming can be useful as a secondary or contingency money making profession, but I wouldn't have it as my main.
- Werewolves can get an ability that can ping (ie find your location on the minimap) villagers at level 6, so it's best to hide him in your tent/farm/plantation just before nightfall.
- It's better to uncover the Werewolf in his villager form than to take him head on in Werewolf form. Once you know who it is, you can leave his base in ruins and tear him to shreds.
Provided he doesn't do that to you first.

I suppose by now you'll want to at least give it a shot. Or, you're having trouble finding a game.
In Bnet chat, type '/whois WereBot'. That'll give you the name (which is always 'Werewolf Trans #[number]) of the current game being hosted.*

*I was totally not paid to say this.