Blizzard - what are you doing to the Blood tree?
For those who don't know, the Blood talent tree is the DPS [damage per second] tree for Death Knights in WoW. Essentially, it gives the Death Knight increased damage output with it's various talents.
At the moment. Come Cataclysm, that may all change.
I can sort of see Blizzard's thinking, but turning it into a full on Tanking tree?
Let me take a step back. There are three trees - Unholy (improving the DK's various diseases and magical attacks), Frost (improving the DK's various Frost spells and tanking ability) and Blood (improving the DK's damage output and giving him the ability to heal himself).
It's only logical to make Blood the new tanking tree, what with the ability to heal him or herself.
My only problem is what's going to happen with my DPS tree?
I don't do tanking. It's just not my style. And Unholy makes little sense to me - I'm supposed to be War, or Death. Not Famine or Pestilence.
I don't wanna dual-wield either, not unless I get to dual-wield two-handed swords like Fury spec'd Warriors do.
I can't say goodbye to self healing. But I can't say goodbye to my precious damage increases.
Damn you, Blizzard! Why?! Why do you make me choose?!
Showing posts with label Death Knight. Show all posts
Showing posts with label Death Knight. Show all posts
Saturday, May 15, 2010
Thursday, October 8, 2009
Death Knights and Music-sountracks
First things first, the frickin' Horse quest for the Death Knights.
Today just wasn't my day, I guess. I kept getting 'roped' by the stable keeper and forced off my horse and melee'd by him, and of course he had to be elite. Of course, you can't do it unless you've been spotted, so you have to do it juuuust in range and then sprint out and hope to god there are no Scarlet Infantry or Captians ready to give you a nice helping of Dazed (50% movement reduction).
I can't help thinking that Blizzard just made it unnecessarily difficult, unless I'm wrong and you can, in fact, evade that elite horse riding bastard.
And while I'm on the subject, what the hell is up with the outrageously high prices of the epic riding training? I understand that it was priced when Burning Crusade came out, and it was a pretty good guess that all those level 70's were brimming with gold, it those days are now over. I imagine most players will never see themselves riding their epic flying mounts, 'specially not in Northrend. Let's look at how much it costs, counting honoured reputation, to get the whole flying mount package.
assuming you have both previous levels of riding;
Expert: lvl 60, 225 gold. (remember, with honoured rep)
Artisan (epic): lvl 70, 4500 gold.
Cold Weather Flying (flying in Northrend): 1000 gold (cannot be reduced by rep prices).
The epic mount itself: 95 gold.
Total: 5820 gold.
That is a lot of gold, even for someone who works the auction house (not counting those people who are so good it at that they make thousands every day). The worst part is that Blizzard recently reduced the level requirement and price for ground mounts, but seemed to ignore the expert and artisan levels. Just seems like a bit much.
On a lighter note, I've been thoroughly enjoying the World of Goo Soundtrack, availible for download here. Well, not there exactly, obviously.
There are various flavours that accompany the WOG Soundtrack. Sometimes it's cheery upbeat music like 'Brave Adventurers' or 'Tumbler', sometimes it has a far darker, even sinister, feel to it like 'Screamer' or 'Cog on the Machine', the latter reminding me a lot of Pink Floyd. Sometimes it's slow, like 'Are you coming home, love MOM' or 'Threadcutter', and sometimes it's fast and extremely annoying, such as 'My Vurtual World of Goo Corperation'.
You also have tracks like 'Best of Times', which slowly morphs from slow song into the kind of music you hear at the end of a fantasy action movie, when the bad guy gets killed at the last minute by the broken and battered protaganist.
Today just wasn't my day, I guess. I kept getting 'roped' by the stable keeper and forced off my horse and melee'd by him, and of course he had to be elite. Of course, you can't do it unless you've been spotted, so you have to do it juuuust in range and then sprint out and hope to god there are no Scarlet Infantry or Captians ready to give you a nice helping of Dazed (50% movement reduction).
I can't help thinking that Blizzard just made it unnecessarily difficult, unless I'm wrong and you can, in fact, evade that elite horse riding bastard.
And while I'm on the subject, what the hell is up with the outrageously high prices of the epic riding training? I understand that it was priced when Burning Crusade came out, and it was a pretty good guess that all those level 70's were brimming with gold, it those days are now over. I imagine most players will never see themselves riding their epic flying mounts, 'specially not in Northrend. Let's look at how much it costs, counting honoured reputation, to get the whole flying mount package.
assuming you have both previous levels of riding;
Expert: lvl 60, 225 gold. (remember, with honoured rep)
Artisan (epic): lvl 70, 4500 gold.
Cold Weather Flying (flying in Northrend): 1000 gold (cannot be reduced by rep prices).
The epic mount itself: 95 gold.
Total: 5820 gold.
That is a lot of gold, even for someone who works the auction house (not counting those people who are so good it at that they make thousands every day). The worst part is that Blizzard recently reduced the level requirement and price for ground mounts, but seemed to ignore the expert and artisan levels. Just seems like a bit much.
On a lighter note, I've been thoroughly enjoying the World of Goo Soundtrack, availible for download here. Well, not there exactly, obviously.
There are various flavours that accompany the WOG Soundtrack. Sometimes it's cheery upbeat music like 'Brave Adventurers' or 'Tumbler', sometimes it has a far darker, even sinister, feel to it like 'Screamer' or 'Cog on the Machine', the latter reminding me a lot of Pink Floyd. Sometimes it's slow, like 'Are you coming home, love MOM' or 'Threadcutter', and sometimes it's fast and extremely annoying, such as 'My Vurtual World of Goo Corperation'.
You also have tracks like 'Best of Times', which slowly morphs from slow song into the kind of music you hear at the end of a fantasy action movie, when the bad guy gets killed at the last minute by the broken and battered protaganist.
Labels:
Death Knight,
Music,
Soundtrack,
World of Goo,
WOW
Sunday, September 13, 2009
Death Knights
So, I've been playing my brand new Death Knight, and before sending him to Outland I'm taking him up to sixty in Silithus.
So, level 58 with 5008 health, and it feels as though the Stonelasher Scorpids are lightly armoured civilian cars and I'm a fucking Mammoth Tank from C&C. I mean, I'm steamrolling my way through the various flavoures of insect (not counting the Silithid themselves) and racking up plenty of XP for half the work. Not to say that's a bad thing, being a absolute brute would definitly come in handy in Outland.
What i love about the Death Knight so far, apart from his massive damage output and invulnerability versus the denizens of Silithus is his Death Grip ability. I ran him through Arathi Basin just to test him out PVP wise. Death Grip is the ability that lets Death Knights, for no cost, pull a unit/character into melee range.
Now, I can't imagine anything more annoying than being the designated healer for the group and being constantly drawn away and killed by the big armoured tank with the wacking great sword. Feel free to use that tactic.
Another thing I'm impressed by in the Blood talent tree. It seems that whenever I slay an innocent... well, anything, I get 300 health back. Plus, health regeneration is boosted (or at least it is with Blood Presence). I keep seeing all these Death Knights with the Unholy talent tree maxed out. Sure, the zombie following you around is kind of cool, but now I go 'Dude! You're missing out on being vurtually unstopable here!'
So, level 58 with 5008 health, and it feels as though the Stonelasher Scorpids are lightly armoured civilian cars and I'm a fucking Mammoth Tank from C&C. I mean, I'm steamrolling my way through the various flavoures of insect (not counting the Silithid themselves) and racking up plenty of XP for half the work. Not to say that's a bad thing, being a absolute brute would definitly come in handy in Outland.
What i love about the Death Knight so far, apart from his massive damage output and invulnerability versus the denizens of Silithus is his Death Grip ability. I ran him through Arathi Basin just to test him out PVP wise. Death Grip is the ability that lets Death Knights, for no cost, pull a unit/character into melee range.
Now, I can't imagine anything more annoying than being the designated healer for the group and being constantly drawn away and killed by the big armoured tank with the wacking great sword. Feel free to use that tactic.
Another thing I'm impressed by in the Blood talent tree. It seems that whenever I slay an innocent... well, anything, I get 300 health back. Plus, health regeneration is boosted (or at least it is with Blood Presence). I keep seeing all these Death Knights with the Unholy talent tree maxed out. Sure, the zombie following you around is kind of cool, but now I go 'Dude! You're missing out on being vurtually unstopable here!'
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