Tuesday, June 8, 2010

Intermission: Lugaru

I have a serious problem with this game.

It's built soley around combat, but this has to be the worse combat I've ever seen in a game of it's type.

If you've ever played Assassin's Creed, you'll know the guards are very slow. They make it quite obvious when they're about to attack, so you have just enough time to hit the counterattack button before they hit you. Another thing the guards in Assassin's Creed do is they attack you one at a time.

In Lugaru, those rules are inverted. The bastards attacking you have lightning fast attacks, and in order to counter them you have to have a hair trigger keyboard.
And the enemies in this game have no problem ganging up on you, making the fiht impossible. if three or more enemies have latched onto you.

For example, you eventually come across a pack of anthropomorphic wolves. These guys are nearly impossible to kill - they can smell you from a mile away and move faster than you, and their attacks are terrifingly strong.

And since they're faster than you, they can make it to your ragdollized corpse much faster than you take to get up, and the second - the very f&%#ing second - you get up, the smack you right back down again.

There's one wolf that you can't kill.
I'm serious - he has impossible to counter attacks and those attacks are a damn near instant kill.

This wolf also loves to kick your legs out from under you, and will do that three times in a row before hitting you with a insta-kill claw attack.

Oh, I would love to be able to actually hit this wolf, but he automatically counters any attack I make, so it's pointless.

In short, Lugaru handles it's fighting mechanic like a toddler handles a chainsaw with it's handle covered with barbed wire.

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